We are proud to announce more RPG Maker MV plugin releases!
The CSB battle system plugin from Final Fantasy XIII and Final Fantasy XIII-2. It features:
Predefined roles
Set their parameter (attack, etc) multiplier, how fast the gauges grow, and more.
Stagger gauges
Create paradigms based on predefined role combinations
Switch paradigms mid-battle
ATB bar
We’re also pleased to announce that the Monster Catching plugin for RPG Maker MV is out now!
It includes:
Capturing enemies via minigames, a special item, or low HP
Depositing and withdrawing enemies
Various capturing minigames
Bar
Alternate buttons
Sequence
Item
Button mash
Full source code
The PTB plugin has also had many improvements:
-I made some improvements in the code.
-The escape issue is all fixed now. You can use the “escape” flag in skills and items now. And the <Escape> note is no longer required or works in this version.
-I saw a significant bug if you target multiple enemies in the scope and/or have a repeat higher than 1 in the skills. The bug has been fixed.
-The plugin is now more compatible with Yanfly’s Action Sequences.
-You can now manually choose how many turns you gain after a battler lands a critical hit and the same with turn gains via elemental hits.
-You can also now manually choose how many turns you lose if a battler misses a hit, as well as if a resistance was hit. Before, hitting a resistance wouldn’t cause any loss of turns.
-You can also input -1 to lose all turns if you miss an attack or if a resistance is hit.
-I’ve fixed a bug where only the first enemy takes a turn if you have only one party member during battle.
-It is now more compatible with Yanfly’s Overkill plugin.
-I’ve managed to fix all the issues with states.
-In the Action End State Scope parameter, if the state has “Action End” auto-removal timing, you can choose whether only the current battler (whose state is applied to) will have the state decremented and possibly removed, or all the actors of the states with this auto-removal timing after the battler takes their turn.
-In Action End Effect Order parameter, for things like HP regeneration, if the auto-removal timing is Action End and it removes next, you can set whether the regeneration is applied before being removed or after. If it is before, it is always applied, but if it is after and is removed, it won’t be applied.
